Octane is the world’s first and fastest GPU-accelerated, physically-based renderer, supporting 25+ digital content creation tools, all of which can export ORBX cinematic content to Unity 2017 with lighting, shading and scene elements preserved from the cinematic pipeline. One can also export animated FBX files to Unity and render them in-engine with Octane. Octane upgrades Unity’s rendering capabilities by introducing a node-based workflow for spectral lighting, mediums and materials. Octane powers Unity 2017’s new PBR live path-traced viewport for WYSIWYG final rendering in editor and timeline.
The Preview of OctaneRender for Unity brings photorealistic rendering directly into Unity’s Timeline:
  • Speed: GPU-accelerated batch rendering
  • Quality: unbiased, physically accurate renderer
  • Flexibility: plugin support for 25+ DCC tools
  • Path-Tracing: path-traced rendering for high resolution, low latency VR and AR
  • Dynamic Viewport: integrated into Timeline for real-time 3D editing
  • Octane Materials: custom Octane materials available in-engine
  • Compositing Toolset: separate renders into multiple layers and passes for compositing
  • Octane Imager: in-render color correction
  • Post Processor: in-render 2D FX enhancements
  • Integrated Stereo Rendering Options: panoramic, side-by-side, anaglyphic, over-under


Key Features

Octane Materials
Replace Unity shaders with Octane custom shaders to step up scene quality immediately


The Node Editor
Take advantage of the node editor to create VFX-quality shading and lighting, now available in a game engine for the first time


Octane Cameras
Use multiple camera types and cinematic post-processing effects in Unity


Path-Traced Lighting
Path-traced rendering that delivers physically-correct lighting for stunning scenes


With the upcoming Octane for Unity Subscription, easily integrate assets from any of 25+ DCCs into Unity and publish to multiple endpoints