Cinematic Rendering
with OctaneRender® Recorder

Render cinematic output directly from Timeline
Watch the Guide

PBR (Physics-Based Rendering) Viewport

Watch your scene compile with lightning fast speed

The Node Graph
and Materials Editor

Set up your scene and materials through a VFX workflow

Path-traced Lighting

Experience in-engine lighting like never before

Live Lightmap Baking Beta

Experiment with the beta today, more details and sample scenes coming soon

OctaneRender® Studio and Creator:
Get more out of Octane

Both tiers come with additional plugins and access to more GPUs
Learn More
Octane is the world’s first and fastest GPU-accelerated, physically-based renderer, supporting 25+ digital content creation tools, all of which can export ORBX cinematic content to Unity 2017 with lighting, shading and scene elements preserved from the cinematic pipeline. One can also export animated FBX files to Unity and render them in-engine with Octane. Octane upgrades Unity’s rendering capabilities by introducing a node-based workflow for spectral lighting, mediums and materials. Octane powers Unity 2017’s new PBR live path-traced viewport for WYSIWYG final rendering in editor and timeline.


OctaneRender for Unity brings photorealistic rendering directly into Unity’s Timeline:
  • Speed: GPU-accelerated batch rendering
  • Quality: unbiased, physically accurate renderer
  • Flexibility: plugin support for 25+ DCC tools
  • Path-Tracing: path-traced rendering for high resolution, low latency VR and AR
  • Dynamic Viewport: integrated into Timeline for real-time 3D editing
  • Octane Materials: custom Octane materials available in-engine
  • Compositing Toolset: separate renders into multiple layers and passes for compositing
  • Octane Imager: in-render color correction
  • Post Processor: in-render 2D FX enhancements
  • Integrated Stereo Rendering Options: panoramic, side-by-side, anaglyphic, over-under


Key Features
OctaneRender Recorder
Record animations and sequences from Timeline as either a movie file, or an ORBX package that can be rendered through OctaneRender Cloud (ORC) at the Studio and Creator levels with the selection of ORC.
OctaneRender Materials
Replace Unity shaders with custom shaders to step up scene quality immediately.
PBR (Physically-Based Rendering) Viewport
See the quality of cinematic output you will get with the final render dynamically as you update the scene.
The Node Editor
Leverage VFX-quality shading and lighting directly in Unity with a visual node-based workflow.
OctaneRender Cameras
Use multiple camera types and cinematic post-processing effects in Unity.
Path-Traced Lighting
Path-traced rendering that delivers physically-correct lighting for stunning scenes.
Unity can now read OTOY’s ORBX file format, a 3D interchange format that includes materials and shaders in addition to geometry, and is already compatible with 25+ content creation tools.
OctaneRender Ecosystem
OctaneRender Studio and OctaneRender Creator packages include OctaneRender for After Effects and OctaneRender for Nuke, and unlock access to plugins for 25+ DCCs, such as Cinema 4D, Maya, or Houdini; you can also select OctaneRender Cloud (ORC) to harness the power of GPUs in the cloud.