Octane is the world’s first and fastest GPU-accelerated, physically-based renderer, supporting 25+ digital content creation tools, all of which can export cinematic content to Unity 2017 with lighting, shading and scene elements preserved from the cinematic pipeline.
Octane brings new rendering capabilities into Unity, introducing a node-based workflow for spectral lighting, mediums and materials; and baking now enables Creators to capture this quality in environments and objects in Scene View, Game View and Play Mode.
Octane powers Unity 2017 with a Dynamic PBR Viewport for WYSIWYG final rendering in Editor and Timeline.
The Preview of OctaneRender for Unity brings photorealistic rendering directly into Unity.
Speed: GPU-accelerated batch rendering
Quality: unbiased, physically-based renderer
Flexibility: plugin support for 25+ digital content creation tools
Replace Unity shaders with custom Octane shaders to step up scene quality immediately
Experience rendering that delivers physically-correct lighting for stunning scenes, in particular for high-resolution, low-latency VR and AR
The Node Editor
Take advantage of the node graph to create VFX-quality shading and lighting, now available in Unity for the first time
Dynamic PBR Viewport
Enjoy Octane’s stunning PBR Viewport for real-time 3D editing marrying speed with quality – the instant feedback at the heart of Octane’s umami
Use multiple camera types, cinematic post-processing effects, and integrated stereo rendering options in Unity, such as panoramic, side-by-side, anaglyphic, and over-under outputs
Separate renders into multiple layers and passes for compositing
Octane Imager and Post Processor
Look develop with in-render color correction and 2D FX enhancements
Baking with Octane coming soon
Bake using Octane’s Camera and PBR Viewport to achieve the benefits of path-traced rendering in your Unity project
ORBX to FBX coming soon
With the upcoming subscription tiers of Octane for Unity, easily integrate assets from any of 25+ digital content creation tools into Unity and publish to multiple endpoints through the engine