Cinematic Rendering
with OctaneRender® Recorder
Render cinematic output directly from Timeline
Watch the GuidePBR (Physics-Based Rendering) Viewport
Watch your scene compile with lightning fast speed
The Node Graph
and Materials Editor
Set up your scene and materials through a VFX workflow
Path-traced Lighting
Experience in-engine lighting like never before
Live Lightmap Baking Beta
Experiment with the beta today, more details and sample scenes coming soon
OctaneRender® Studio and Creator:
Get more out of Octane
Both tiers come with additional plugins and access to more GPUs
Learn MoreOctane is the world’s first and fastest GPU-accelerated, physically-based renderer, supporting 25+ digital content creation tools, all of which can export ORBX cinematic content to Unity 2017 with lighting, shading and scene elements preserved from the cinematic pipeline. One can also export animated FBX files to Unity and render them in-engine with Octane. Octane upgrades Unity’s rendering capabilities by introducing a node-based workflow for spectral lighting, mediums and materials. Octane powers Unity 2017’s new PBR live path-traced viewport for WYSIWYG final rendering in editor and timeline.
OctaneRender for Unity brings photorealistic rendering directly into Unity’s Timeline:
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Speed: GPU-accelerated batch rendering
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Quality: unbiased, physically accurate renderer
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Flexibility: plugin support for 25+ DCC tools
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Path-Tracing: path-traced rendering for high resolution, low latency VR and AR
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Dynamic Viewport: integrated into Timeline for real-time 3D editing
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Octane Materials: custom Octane materials available in-engine
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Compositing Toolset: separate renders into multiple layers and passes for compositing
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Octane Imager: in-render color correction
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Post Processor: in-render 2D FX enhancements
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Integrated Stereo Rendering Options: panoramic, side-by-side, anaglyphic, over-under