OctaneRender for Unity is now available, demonstrating physically accurate rendering for the first time inside of the game engine. The release is the first phase of a partnership that will bring a GPU-accelerated rendering pipeline into Unity, delivering cinematic path-tracing to Unity’s new scene composition tools, Timeline and Cinemachine. This powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
Today’s Preview: Octane for Unity Editor Integration
The preview release features functionality of the industry-leading OctaneRender Standalone application directly in the Unity Editor. Beginning with Unity 2017.1, users will be able to take advantage of Octane’s GPU-accelerated, physically accurate rendering in-engine. Complex materials and multiple camera types like panoramic, 360, and turntable cameras will enhance what you can do in Unity today. Easily output hyperrealistic VR-ready formats such as high-resolution, 18k stereo cubemaps, that Oculus CTO John Carmack has called “the best I’ve ever seen.”
Features of the integration will be coming online during 2017, and the Preview provides an early look at what’s to come.
Next: Octane Subscription
In releases planned for 2017, Octane’s lightmapping will be integrated into Unity, allowing users to bake lighting into static objects and environments within a gaming environment. The integration will dramatically enhance the lighting quality of games made with Unity, bringing cinematic lighting to a game engine for the first time. Additionally, the integration of Open Shader Language (OSL) will allow users to create custom textures from any of 25+ Octane-supported digital content creation tools, and bring them into Unity through Octane. Author cinematic camera movements and animation sequences inside of Unity using Unity Timeline, a visual sequencing tool to create cinematic content. Control sequences and compose shots with Cinemachine, a suite of procedural cameras that dynamically trigger the best shots based on scene composition and interaction.
To unlock access to this rich ecosystem, users will be able to upgrade to a paid Octane Subscription. Details coming soon.
Future: Light Fields and Real-Time Rendering
Over the next few years, our stack will include some very exciting advancements. Light field baking, driven by a cloud rendering service, will enable users to bring high-fidelity, dynamic interactivity to cinematic scenes within Unity, delivering Hollywood-grade VFX to every Unity creator. Octane 4, built on OTOY’s real-time path-tracer called Brigade, will further leverage light field and volumetric workflows, including the ability to publish through the ORBX Light Field Player in Unity. Developers will be able to create immersive VR/AR/MR scenes with interactive, holographic objects powered by ORBX Scene and Media File Formats.