OctaneRender for Unity is now available in its Preview release, demonstrating physically-based rendering, for the first time inside of the game engine.  This release is the next phase of a partnership bringing a GPU-accelerated, cinematic, path-traced rendering pipeline directly into Unity. With Timeline and Cinemachine, this powerful storytelling toolkit will enable millions of Unity creators worldwide to compose beautiful, film quality scenes and sequences.
Today’s Preview: Octane for Unity Editor Integration
The Preview release features the industry-leading OctaneRender Standalone application integrated into the Unity Editor, beginning with Unity 2017.1. Complex materials, enhanced lighting, and multiple camera sources like panoramic or 360º enhance what you can do in Unity today. Easily output photorealistic VR-ready formats such as high-resolution, 18K stereo cubemaps that Oculus CTO John Carmack has called “the best I’ve ever seen.”
In order to install Octane, simply download any Octane scene from the Asset Store, and load it into your Unity Editor!
2017.2 Preview Edition
Octane for Unity will soon be feature-ready for Unity creators to dive in and explore what can be done with 2017.2.
With Octane’s baking workflow for Unity, creators will be able for the first time to preserve the quality they experience in Octane’s Dynamic PBR Viewport. This lightmap baking provides a new option for Unity renderers, bringing cinematic quality to Unity.
Author cinematic camera movements and animation sequences inside of Unity using Timeline, a visual sequencing tool to create cinematic content. Control sequences and compose shots with Cinemachine, a suite of procedural cameras that dynamically trigger the best shots based on scene composition and interaction.
Next: Announcing OctaneRender Studio and OctaneRender Creator for Unity
The paid tiers of OctaneRender for Unity unlock access to the rich ecosystem of 25+ Octane-supported digital content creation tools, as well as upgrades to GPU limits. With an annual subscription billed monthly, users can harness the full power of Octane and its cloud.
OctaneRender Prime
for Unity
  • Powered by 1 local GPU
  • Free to all Unity Developers
OctaneRender Studio
for Unity
  • Powered by up to 2 local GPUs
  • Support for 1x additional plugins
  • $20 per month, annual term
OctaneRender Creator
for Unity
  • Powered by up to 20 GPUs
  • Support for 2x additional plugins
  • $60 per month, annual term
The increase of GPUs at higher tiers will speed up Octane in Unity on a linear scale. Apart from render times dropping as cards are added, scenes will be faster to load and manipulate inside of Play Mode. Users will also have the opportunity to select included plugins to access Octane integration with other content tools such as Cinema 4D, 3ds Max, or Houdini. Files exported from these tools in Octane’s ORBX format will maintain their shaders and textures as they are brought into Unity (which can now read ORBX), and export to the familiar FBX format with materials intact.
Design a pipeline that best fits your project or experience!
And finally, introducing OctaneRender Cloud, known as ORC. With ORC, Octane users are able to push off jobs into the cloud to harness the full power of Octane’s blinding speeds. Instance 100s of GPUs against a scene to deliver stunning results in record times. ORC can be selected as a plugin, and you can learn more about the service here.
Future: Open Shader Language, Light Fields, and Real-Time Rendering
Over the next few years, our stack will include some very exciting advancements.
In an upcoming Octane release, the integration of Open Shader Language (OSL) will allow users to create custom textures from any of the Octane-supported digital content creation tools, and bring them directly into Unity through Octane.
In the near-term, light field baking, enabled by the cloud rendering service, will allow users to bring unprecedented fidelity to cinematic scenes within Unity, delivering unmatched quality to every Unity creator. Octane’s AI Denoiser is currently being trained to help reduce the noise endemic to path-tracing, resulting in clean renders at lower and lower sample rates that pave the way for the real-time path-tracing to come.
Octane 4, built on OTOY’s real-time path-tracer called Brigade, will further develop light field and volumetric workflows, including the ability to leverage light fields in  Unity. Developers will be able to create immersive VR/AR/MR scenes with interactive, holographic objects powered by ORBX.
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To get started with OctaneRender for Unity, please check out our Installation Guide and Introduction to Octane for Unity tutorial, then visit the Unity Asset Store to download sample scenes. You can also read the Octane for Unity Manual, visit the Forum, or submit a ticket for more in-depth questions.