Once you have all the necessary software installed, it’s time to test the integration in order to get an idea how Octane for Unity works. This initial test will be as simple as possible. You’ll set up a simple scene in Unity using a model of the Octane logo with basic environmental lighting and then perform a test render using Octane.
Download the files necessary for this project using this link.


Step 1: Create a Unity Project
  • Launch Unity and create a new project, call the project “OctaneTest”. The project should be a 3D project. You do not need to add an asset package (see Figure 1).

Figure 1: Create a new project in Unity

  • When you launch Unity, you should see a menu labeled “Octane” at the top. This indicates that Octane is available (Figure 2).

Figure 2: The Octane menu at the top of Unity

Step 2: Import the Octane logo model
  • Unzip the project files archive you downloaded and locate the octane_logo.obj file.
  • Right-click in the Assets section to open the pop-up menu. Choose Import New Asset (Figure 3).

Figure 3: Import a new Asset

  • You’ll see the octane_logo object as well as a folder called materials appear in the Assets panel.

Figure 4: The octane_logo object appears in the assets panel.

Step 3: Add a Plane object
Next you’ll want to add a plane to the scene.
  • Choose GameObject>3D Object>Plane.
  • A plane will appear at the center of the scene.

Figure 5: Add a plane to the scene.

Step 4: Place the logo model on the plane
  • Drag the octane_logo object from the Asset panel to the Hierarchy window.
  • The model appears at the center of the plane. Use the Move tool to position the logo above the plane.

Figure 6: Move the logo above the plane

Step 5: Load Octane into the scene.
  • Go to the Octane menu and choose Install. This will prepare Octane for use in the current project.
  • Once installed, go to the Octane menu and choose Octane>Settings (Figure 7).

Figure 7: Open the Octane settings.

  • In the Octane Settings, window press the Load Octane button to activate Octane (Figure 8).

Figure 8: The Octane Settings window.

  • Once you have this set up, you should see the PBR Viewport. If not, choose Viewport from the Octane menu (Figure 9).

Figure 9: The PBR Viewport window.

Step 6: Add a PBR_Render Target
  • Next you need to create a Render Target. Choose Octane>Create PBR Render Target.
  • The PBR Render Target will appear in the Hierarchy (Figure 10).

Figure 10: Add a PBR Render target.

Step 7: Render the scene in the PBR Viewport
  • Select PBR Render Target. In the inspector, click on the Render button (Figure 11).

Figure 11: Click on the Render button in the PBR Render Target Inspector.

  • You should see the scene rendered in the PBR Viewport (Figure 12).
  • Make sure you save your Unity project as you’ll be continuing with it in the next section of this guide.

Figure 12: The scene rendered in the PBR Viewport

Leave a Reply